amandarhymer

Educational Media Design & Technology blog and action plan

Resources July 18, 2011

References

Ali, R., Ghazi, S.R., Shahzad, S., & Khan, H.N. (2010). The impact of brain based learning on students’ academic achievement. Interdisciplinary Journal of Contemporary Research in Business, 2(2), 542-556.  Retrieved from Business Source Complete database.

Boon, R., Burke, M., Fore III, C., & Hagan-Burke, S. (2006).  Improving student content knowledge in inclusive social studies classrooms using technology-based cognitive organizers: A systematic replication. Learning Disabilities—A Contemporary Journal, 4(1), 1-17. Retrieved from Academic Search Complete database.

Campbell, T., Wang, S.K., Hsu, H., Duffy, A.M., & Wolf P.G. (2010). Learning with web tools, simulations, and other technologies in science classrooms. Journal of Science Education and Technology, 19(5), 505-511.  Retrieved from ERIC database.

Curwood, J. (2009). Education 2.0. Instructor, 118(6), 29-32. Retrieved from Academic Search Premier database.

Dalton, B., & Grisham, D. (2011). eVoc strategies: 10 ways to use technology to build vocabulary. Reading Teacher, 64(5), 306-317. doi: 10.1598/RT.64.5.1

Debevec, K., Shih, M., & Kashyap, V. (2006). Learning strategies and performance in a technology integrated classroom. Journal of Research on Technology in Education, 38(3), 293-307. Retrieved from ERIC database.

Duman, B. (2010). The effects of brain-based learning on the academic achievement of students with different learning styles. Educational Sciences: Theory and Practice, 10(4), 2077-2103. Retrieved from ERIC database.

Guilford, J. P., & Illinois State Office of the Superintendent of Public Instruction, (1973). Characteristics of Creativity. Retrieved from ERIC database.

Jackson, A., Gaudet, L., McDaniel, L., & Brammer, D. (2009). Curriculum integration:  The use of technology to support learning. Journal of College Teaching & Learning, 6(7), 71-78.  Retrieved from ERIC database.

Kagan, S. (2004).  Silly sports and goofy games, the tenth reason to play: Play friendly instruction. Kagan Online Magazine. Retrieved from http://www.kaganonline.com/free_articles/dr_spencer_kagan/ASK23.php.

Kay, R. (2011). Exploring the impact of web-based learning tools in middle school mathematics and science classrooms. Journal of Computers in Mathematics & Science Teaching, 30(2), 141-162. Retrieved from Education Research Complete database.

Kingsley, K., & Brinkerhoff, J. (2011). Web 2.0 tools for authentic instruction, learning and assessment. Social Studies and the Young Learner, 23(3), 9-13. Retrieved from ERIC database.

Miller, A., & Association for Educational Communications and Technology, W. C. (2004). Brain-based learning with technological support. Association for Educational Communications and Technology. Retrieved from ERIC database.

Putman, S., & Kingsley, T. (2009). The atoms family: Using podcasts to enhance the development of science vocabulary. Reading Teacher, 63(2), 100-108.  Retrieved from Literary Reference Center database.

Shively, C. (2011). Grow creativity! Learning & Leading with Technology, 38(7), 10-15. Retrieved from ERIC database.

Summers, D. (2011). Short attention-span theater: The rapidly evolving learning moment. MWorld, 10(2), 34-39. Retrieved from Business Source Complete database.

Tanner, H., Beauchamp, G., Jones, S., Kennewell, S., & Mathematics Education Research Group of, A. (2010). Interactive whiteboards and all that jazz: Analysing classroom activity with interactive technologies. Mathematics Education Research Group Of Australasia. Retrieved from ERIC database.

Wilson, S. (2004). Creative projects stimulate classroom learning. Science Scope, 28(2), 41-43. Retrieved from ERIC database.

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